This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hehe... How can you get it?? you already have it... no custom shaders at all. Just take a blinn material, set it to white, take another, set it to black and render that sing Mental Ray with the default reflectivity.
As a matter of fact is one of my simplest models, just primitives and simple materials.
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