This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well, here is my first attempt at a head (my first attempt had a helmet), and eventual character.
I am thinking he is going to be a kind of Zen Wizard... I am a noob, so go easy
Hey Pony, thanks for the reply! By the way, your dragon rocks! I think that is an awesome concept: leaving the muscles exposed - great! I also enjoy reading when you reply to others, you always have positve feedback.
Yeah, I am starting to feel comfortable with Maya after these few months, and am loving it. The glasses are polys, but I copied the front lense in place and added really high specularity, and shrunk the eccenticity, but then cranked the opacity, so they really dont show until light shines on them. I also added a sample node and linked it to a seperate spot by light linking so it makes the bright spots glow, and the other sections show less, and are blurred on the front lense - totally an
accidental by-product The second lense behind is the same material, but with a swirl in the ambient channel to distort
the character's eyes =) I am studying everything; so now it is shaders, and they are amazingly powerful!!!!!!!!!! I am so
lost in Maya. I still need to succesfully composite though