Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 28-04-2006 , 03:04 PM
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Hey THX nice going there. The texture on that grip is very neat, nice bump map you used.

# 17 28-04-2006 , 06:23 PM
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THX

Nice job so far...looking ahead to the rest

Jay

# 18 28-04-2006 , 07:32 PM
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It is very realistic
good work


My english is not very good beacause i am a french
sorry for my english
# 19 01-05-2006 , 06:42 AM
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Gollum02: Thanks for the comment. Realism is what I am going for.

Jay: Thanks for the encouragement. Hope to have it finnished as soon as I can.

Minstrel: Thanks for the comment! The texture on the hand grip is from a custom set displacement map.

# 20 05-05-2006 , 11:54 PM
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Amazing, very nice work!

Do you mind to explain how to do the handle texture?

Did you put up a white sphere around the sword for it to cast reflection or just a flat box on the side?

# 21 10-05-2006 , 12:13 AM
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blitzmaya: Thanks for the compliment. The texture for the handle is a leather texture. I modified the attributes for it and plugged it into the displacement channel of a blinn. Pretty easy stuff, but takes a bit to render at the resolutions I posted to show a little detail. The last pic I posted was from a 2066 x 906 render.

I used "Image based lighting" for the light and a HDRI map.

Thanks again for the comment. I hope to have this done soon.

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