Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 15-08-2006 , 09:45 AM
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yep cloth - been reading the art of rigging and they make it look so easy that I wanted to give it a try and its dead easy.

#there is a cloth test video further up the page just after the hair test which I`m scapping as I don`t like hair.

I got my B.A in Swansea Institute. The course was OK - if you like alot of paper work


# 17 16-08-2006 , 03:54 AM
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Looking good man.

Just finished My Bsc, know what you mean about paperwork. You got anything lined up now?

I'm going back to uni to do my Phd, so even more paperwork.

Looking forward to seeing some more progress.

Cheers

# 18 16-08-2006 , 05:22 AM
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I really like the textures on the chair.

# 19 16-08-2006 , 07:13 AM
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@ gster123 - I hated it, and being dislexic was was a pain in the rear. At least on a BSC you dont have to do a disation.

@ THX1138 - Thank you. I`m really happy with the chair at the mo. The main texture was just a scan of a carpit patten found on google and the tounge texture was from a ref photo from www.3d.sk which I have been a member of now for 4 years. The rest are just simple colors done in photoshop. Cant diside if imgoing to bother apply a wood texture to the legs and stuff yet as the browny/yellow has gone on me.


# 20 16-08-2006 , 01:47 PM
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Originally posted by tweetytunes
@ gster123 - I hated it, and being dislexic was was a pain in the rear. At least on a BSC you dont have to do a disation.

Bet that was hard going.

On my Bsc I had to do a min 12000 word dissertation, think everyone doing a Bsc at my uni had to...

# 21 16-08-2006 , 04:17 PM
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Last edited by tweetytunes; 20-08-2006 at 09:10 PM.
# 22 20-08-2006 , 09:10 PM
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Right I have given up on using hair and fur :angery:

sticking with poloy hair.

heres the wire frame verson.

https://www.ravage3d.com/images/neils...hair/hair1.jpg

heres the rendered verson with the rest of the body. Need to tweek the hands in to place alot more, but want to start the textureing of the body now as time is ticking away.


https://www.ravage3d.com/images/neils_sec/chair/man1.jpg

P.S just found out I got a job interveiw tomorrow with a games company in London because they saw my work on this very forum. user added image

me very happy, just need to get it now.

Kepping quite on which one for now



Last edited by tweetytunes; 20-08-2006 at 09:17 PM.
# 23 20-08-2006 , 10:21 PM
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ha ha - looking good tweetytunes!

And good luck on the job interview. user added image

# 24 20-08-2006 , 11:13 PM
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Good luck man!user added image

Cheers

# 25 23-08-2006 , 06:56 AM
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good luck with the job user added image :attn: :attn: :attn: :attn:

i notice 1 thing on ur model above i dont know if it has been spotted already there is a pich at the elbow of his right arm

it might just be an unlucky shadow but it looks weird to me

good ;luck


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 26 23-08-2006 , 12:03 PM
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i notice 1 thing on ur model above i dont know if it has been spotted already there is a pich at the elbow of his right arm

yep I`m seen it and I`ll just get rid of it in photoshop in post, as I`m being lazy and have not done that much paint weights on this charator and its only small

but cheers for heads up

textures coming along should hav some update 2mo


# 27 23-08-2006 , 12:06 PM
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Are you going to adjust the grip on the controller?

# 28 24-08-2006 , 10:24 AM
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Are you going to adjust the grip on the controller?

as you can see will not need to .....


https://www.ravage3d.com/images/neils_sec/chair/man2.jpg

well this is the final pose I wanted for this image, but loaded the wrong file (no new textures on this one.) need to tweak the lighting abit, but only to bring the details out on the chair.



Last edited by tweetytunes; 24-08-2006 at 11:19 PM.
# 29 27-08-2006 , 06:07 PM
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I like the hairdo on your character tweetytunes, very teenage user added image
Maybe a little more might be needed as he looks like his roots are showing.

As an idea, how about a very slightly cracked open kitchen door somewhere in the background to give another light source and add to the tension?

Si


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# 30 28-08-2006 , 02:20 PM
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Yeah - I agree with T1ck. Another light source coming from a cracked door would definitely help your scene. It would be cool if you could see some of the rest of the room - maybe a couple of other objects. Also this would maybe make for some cool foreboding shadows. Just a thought.
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