Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 91 28-02-2007 , 09:00 PM
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Did the window handle, although some kind of bug in the chrome shader, so it has some black artifacts. Also changed the curtains material so they are a bit see-through. The lamp still needs some more things. AND.... there should be plants in the pots.... I'm not sure how to do them... I think I'm gonna try with some paint FX and convert them to polys.

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# 92 01-03-2007 , 04:28 PM
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Did candles for the window. Tried getting some SSS, but I don't think it worked...

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# 93 01-03-2007 , 05:22 PM
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looking very cool mate. looks like some crazy detail on the candle holders. is that modelled or bump mapped or what? really enjoying each update.user added image

# 94 01-03-2007 , 05:30 PM
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Thanks Arran, yes I actually spent waaay to much time on detailing these... they got bump maps. Also bumps on the candles, but either they're too weak or I have to go even closer with the camera.

# 95 09-03-2007 , 03:50 PM
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The first plant in the room makes an entrance... I found a model created in Xfrog on the web, and modified the textures. it's a bit too dark and the leaves looks a bit too symmetrical, but it's a start.

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# 96 09-03-2007 , 07:57 PM
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Wowwwww nice renders user added image


"One day someone tells me that I was no one, no one is perfect, if God is perfect so I'm God" - No One
# 97 10-03-2007 , 10:12 AM
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Here's a render from above, showing the entire room.
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# 98 10-03-2007 , 11:26 PM
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nice renders in the other few pages back, looks too realistic user added image

for the last render you posted up, what did you use to render that?

# 99 11-03-2007 , 07:54 AM
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I used Maxwell for that too, but could've used any renderer though, it's just lighted by the environment that is white

# 100 15-03-2007 , 12:57 AM
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Ok, did some more small things in the other window area, however I did a LOT of measuring of all the windows and the strips and BOY was that boring and time consuming, but now it's done anyway. So here's another render. Forgot to change the wall paper around the radiator so it's reflective at the moment...
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And here's a thermometer that should be placed by the window:

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# 101 22-03-2007 , 01:13 AM
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Modeled my amplifier. Some materials looks totally wrong, so I'll fiddle with them some more before I'm done.

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# 102 22-03-2007 , 09:47 AM
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omg how u get so realistic look ..?

# 103 23-03-2007 , 07:58 AM
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yeah - i reckon you're just posting photographs user added image

really great work DJbLAZER!

# 104 23-03-2007 , 08:18 AM
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really tell some basic material techniques for so realistic look ?

# 105 23-03-2007 , 09:00 AM
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coldwave-
its not as simple as making materials.
The renderer (Maxwell) uses physically accurate light interactions. His materials are probably just slightly edited maxwell materials. but as i said, making something look real isn't easy at all... sorry, lol


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