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Old 27-03-2008, 12:52 AM   #91
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Glad you didnt loose your work before it went down.

I got the XPS with the 7900 GTX 512 in, had to do a lot of digging to make sure that maya worked with it!! Not had a problem with it at all in the 18 months Ive had it, been a really great PC (watch it blow up now!)
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Old 27-03-2008, 04:43 AM   #92
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yeah - i've heard good things about dell - i remember when you got yours - i originally wanted to get a boxx laptop, but heard that they were essentially made by sager. i notice boxx no longer sells laptops and i wonder if it's cos sager went crap.
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Old 27-03-2008, 04:57 AM   #93
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Yeah, a lot of companys badge up laptops, Boxx, alienware, Rock etc etc quite funny really, like cars.
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Old 06-04-2008, 01:06 AM   #94
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managed to get a bit done on my missus's computer - just working on his hands.
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Old 06-04-2008, 01:06 AM   #95
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and here's the character as he is at the moment.
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Old 06-04-2008, 09:58 PM   #96
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nice work but the fingers seem short compared to the thumb or is it just the perspective?
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Old 07-04-2008, 08:33 AM   #97
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it may be the perspective, but they do look a little short in the pic. thanks - i'll take a look at them.
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Old 12-04-2008, 09:39 AM   #98
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hey - been a while since i last posted - got my character back into maya and started building a skeleton. still didn't get the normal maps to work so at the moment this is rendered in maya software with a node i downloaded from highend3d.
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Old 12-04-2008, 09:41 AM   #99
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and here's another shot.
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Old 15-04-2008, 07:08 AM   #100
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looking good arran
whats he going to be getting upto?

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Old 15-04-2008, 08:57 AM   #101
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thanks simon - i've got a pretty good idea of how i want him to look - hunched over from the weight of his chains and lots of stuff hanging off of him. i took some photos at the weekend - so i'm just going to work off those.

made a start on texturing - just basic colors so it all looks pretty bad - especially the hands... and his clothes... and the ground... pretty much everything.

think i'm going to have to texture the jacket and head in zbrush - i thought they were uv'd but apparently not, so i ended up using the auv mapping.
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Old 15-04-2008, 05:28 PM   #102
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Looking good, Arran. The hands look a bit too big though, if that's not the intention.
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Old 15-04-2008, 08:43 PM   #103
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yeah - i think you're right dj - i need to take a look at them.
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Old 19-04-2008, 12:14 PM   #104
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I think the only prob with this is the hands being a bit out of proportion. The rest is looking great and once you have them sorted it will be perfect.

Keep up the great work Arran.
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Old 21-04-2008, 01:20 AM   #105
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thanks leon...

bit more work on textures - still just a color map. and haven't touched the hands yet so they're staying hidden.

just bought a xbox so i haven't been doing too much maya the last couple of days...
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