Blinking man - how to get eyelashes to follow
I've got my character blinking using clusters. At the moment his eyelashes don't follow.
Which way would be the best to achieve this?
I think I could combine the meshes and merge there points (there's the same number on the edges of each and they meet exactly) but since the guy has an sss shader, if I combine the objects I may have issues, since I don't think the sss likes sharing an object with a regular shader.
I could make new clusters for the eyelashes, and link them with a set driven key.
Or is there a better way?
Not in front of maya just now, just looking for some ideas for later.