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Old 13-09-2008, 05:43 PM   #31
Acid44
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well, his name does explain his work pretty well...
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Old 13-09-2008, 09:48 PM   #32
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Wow that's major progress!

I thought it was a reference picture at first, but then I saw it was your model.
Awesome work!

Keep it up!
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Old 13-09-2008, 11:23 PM   #33
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nice job perfecto - this is looking cool.

the ground texture in the foreground maybe looks a little big / flat. also it might be cool to push the contrast of the spec a bit more.

i like this a lot.
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Old 14-09-2008, 01:19 AM   #34
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Thanks for the generous comments everyone.

arran, yes, the ground does look flat. So far I havn't done anything special yet, like add bumps, specularity, etc. Just, texture mapping, applying the textures and rendering with one directional light with ray trace shadows. My render time right now is only about 5 minutes or less I think.

Once I finish applying the textures, I will work on lighting, shadows, bumps, etc (if I get time, hehe).
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Old 01-10-2008, 05:56 PM   #35
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Sorry for not getting this in the finals everyone. I was going to spend a couple of hours on it last night to finish it up and then enter it, but an unexpected problem arose and ended up having to work really late. It's what I get for waiting til the last minute, hehe.

Anyway, I've enjoyed watching everyone's progress and seeing the final entries. Since the comp is over, I'll wait a few days before finishing mine, but will post the completed render anyway.
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Old 01-10-2008, 06:07 PM   #36
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sorry to see you didn't get this finished. definitely looking forward to seeing that final render so make sure you post it!
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Old 01-10-2008, 06:30 PM   #37
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Damm, damm shame that mate.

You should finish it off anyway, add all the spit 'n' polish.
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