Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-12-2009, 12:47 PM   #1
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default Dango-Crash Control Battle

I have two ideas for this mini battle, both of which are not so mini when thinking about them, just trying to decide which might actually be possible to do in a relatively short (and busy) space of time.

Hopefully will have made up my mind and made a start sometime today....
Dango77 is offline   Reply With Quote
Old 18-12-2009, 02:30 PM   #2
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Right, I've made up my mind what I'm going to go for!

I'm going to build a cartoon Skateboarder, complete with skateboard, a scene for him to skate in, animate him doing a couple of tricks and finishing with him slamming onto his face.

I'm going to build him as basic as possible so the rigging can be simplified, still not sure if I'll manage it all but I'm sure it'll be fun trying!
Dango77 is offline   Reply With Quote
Old 19-12-2009, 12:27 AM   #3
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Made a start on my skater this evening, doubt I'll actually animate his face too much so rigging will only be a couple of neck joints at most.
Trying to work out ways of getting it quite detailed, but with minimal stress in the rigging and painting weights stage, hopefully that'll work out....lol!

Here's where he's up to at the moment, head done, onto his body next....
Attached Thumbnails
 
Dango77 is offline   Reply With Quote
Old 19-12-2009, 05:24 AM   #4
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Yikes, I jumped in on the wrong battle! Haha, looks awesome so far. I'll have to get a big start tomorrow morning. Still mulling concepts over in my head.
stwert is offline   Reply With Quote
Old 19-12-2009, 10:49 AM   #5
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Cheers Stwert,
I wanted to keep it as simple as possible, but as always I couldn't help myself and kept going until he looked semi decent.
Chances are I'll put so much time into creating the character and the scene it won't be animated at all by the end of the year! lol

I'll do my best though.
Dango77 is offline   Reply With Quote
Old 19-12-2009, 02:05 PM   #6
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Got some of his body done, but wasn't happy with the way the back of his head looked with it.
So added some hair to sort it out!

The SSS shader will probably be scrapped and replaced with just a painted texture as the render times would be upped a bit too much once the whole thing is animated, but will see how it goes.
Attached Thumbnails
 
Dango77 is offline   Reply With Quote
Old 21-12-2009, 07:51 PM   #7
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Was feeling a bit too ill over the weekend to do much to my character, but got back to it today and got his arms and hands done, hopefully will have him finished soon so I can get on with the props and environment side of things.
Attached Thumbnails
 
Dango77 is offline   Reply With Quote
Old 21-12-2009, 08:30 PM   #8
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Cool! You can get away with SSS by using a good blinn shader, faster to render too mate.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 21-12-2009, 08:56 PM   #9
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Originally posted by gster123
Cool! You can get away with SSS by using a good blinn shader, faster to render too mate.
Cheers Steve, yeah will probably go down that route as it'll all be animated. So that should speed things up a bit, just trying to plan everything so it's as quick and easy to render as possible, and still looks alright.
Dango77 is offline   Reply With Quote
Old 22-12-2009, 07:20 AM   #10
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i thought SSS didn't add much to the render time
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 22-12-2009, 09:57 AM   #11
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Depends on the stttings really. All in all it doesnt add much but its a bugger to tune and can ramp up the times compared to a Blinn if your using complex lighting set ups.

And if its a 30 second short and it adds say 5 seconds per frame, thats an hours render time extra for only very little gain.
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 22-12-2009, 12:25 PM   #12
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Well as this is only for a short challenge and not a demo reel etc, I think I'll go with the blinn, I don't think he'll ever be that close up to the camera anyway, probably full body in view will be the closest.
Was doing a little test to see how he'll behave when rigged, and without doing any weight painting yet it's going quite well.
Although in this pose he looks a little Zombie-like.....lol
Attached Thumbnails
 
Dango77 is offline   Reply With Quote
Old 22-12-2009, 02:34 PM   #13
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Legs done, was a little tricky as I'm not using any imageplanes or references to model from. But I think I got the proportions about right, thanks to the grid!
And I guess as it's a cartoon character they don't have to be exact anyhow.
Just the trainers to do and I'll probably move onto his skateboard and the environment.
Attached Thumbnails
 
Dango77 is offline   Reply With Quote
Old 22-12-2009, 04:37 PM   #14
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Hooray!
My first cartoon human is pretty much completed!

Infact my first biped of any sort really!

Was quite fun doing the trainers, not tried them before, or footware of any kind.

Am looking forward to getting him rigged and moving now, but I'll be patient and get all the rest of the modelling done first, I want to do each section of the process without straying onto anything else like texturing etc.
Attached Thumbnails
 
Dango77 is offline   Reply With Quote
Old 23-12-2009, 03:23 PM   #15
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Skate spot 1 of a possible 5 under way (each being used for a 5 second clip of a trick, the last one being him falling).
I've already built a mini ramp for one of the clips but need to build the surrounding background for it.

The polycount for the skater and the completed board came out as around 9600, so I'm figuring if I can manage to keep the scenes at under 20000 I'll have no problems with rendering and can possibly add in some more maya hair or fur to use as grass, or some paint effects plants. I'll have to see how it goes.

I've now come up with an idea for after this little challenge so will be extending the whole animation afterwards. Hopefully by quite a bit making it a short. I have an opening sequence I want to do that isn't actually skating. And an idea for an ending, all of which could push it to spending a few months making it a full length short. Fingures crossed that all works out!
Attached Thumbnails
 
Dango77 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.