Fairly new Maya-ist here.
I'm trying to create a 3D "palisade" for a 3D isometric medieval game. Medieval thusly means the poles should look like tree trunks that were cut down, had their edges chopped for height and then one of their tips "sharpened" with an axe or something. Basically, something like this:
The issue is that right now, mine look like this:
It's a cylinder polygon of which the center vertex of the topper face I pulled up to give the tip. So is there any way to quickly "deform" and give a shape jagged/twisted edges? Also, for the tip, is there a way to add a bump map or change the color of a portion of the same polygon?
Any advice on how to make these poles I've made look less "perfect" will be largely appreciated!
(If I should just re-do the whole thing, feel free to say so!)