Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 31-01-2010, 05:55 PM   #1
Karl89
Registered User
 
Join Date: Jan 2010
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Dishaping a polygon advice.

Hello,

Fairly new Maya-ist here.

I'm trying to create a 3D "palisade" for a 3D isometric medieval game. Medieval thusly means the poles should look like tree trunks that were cut down, had their edges chopped for height and then one of their tips "sharpened" with an axe or something. Basically, something like this:

http://landgasthof-am-limes.de/asse...bu_1007_002.jpg

The issue is that right now, mine look like this:

http://i45.tinypic.com/2exrq5k.jpg

It's a cylinder polygon of which the center vertex of the topper face I pulled up to give the tip. So is there any way to quickly "deform" and give a shape jagged/twisted edges? Also, for the tip, is there a way to add a bump map or change the color of a portion of the same polygon?

Any advice on how to make these poles I've made look less "perfect" will be largely appreciated!

(If I should just re-do the whole thing, feel free to say so!)

Best regards.
Karl89 is offline   Reply With Quote
Old 31-01-2010, 07:39 PM   #2
jsprogg
Lifetime Member
 
jsprogg's Avatar
 
Join Date: Feb 2004
Location: Chicago
Posts: 1,706
Thanks: 0
Thanked 85 Times in 77 Posts
Default

all the things you want to achieve will require you to uv map the cylinder, map it with cylindrical mapping and maybe map the tapered top seperately.Once you have it mapped you can create a 2D texture for the post and sharpened top and if you want a bump map although to get jagged edges a displacement map might be a better way to go.
Another option is to add a lattice deformer (found under the Animation menu set ) and deform a few posts with that before dupication.
Personally if it was me i would add a few loops to the taper and phycally model it uneven and then add a bump map . you could do maybe 3 or 4 different ones and then duplicate them with different y scales for the hieght and with different rotations too.
If you wasnt so new to Maya you could duplicate with random values for both of these with a simple script but im guessing Mel is a little too much at this point .
__________________


2 x Modeling Challenge Winner

Last edited by jsprogg : 31-01-2010 at 07:43 PM.
jsprogg is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.