Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am having trouble importing blend shapes from another file. I have a character that has blend shape models made on different computers. They were made from the same base model, though, and have the same geometry.
When I copy and paste the new shapes into the scene and create a new blend shape deformer, the new shape turns the base model inside out when I use it.
Any ideas would be welcome. I'm down to trying random settings trying to get this to work.
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