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Posted By ssd160 On 10-11-2014 | Views: 11,377 Replies: 9
Delete this please ***
Posted By ssd160 On 09-11-2014 | Views: 11,377 Replies: 9
I don't like Nurbs too. Pollys because you can smooth them. And I finished my work in spite of smoothing issues.
Posted By ssd160 On 09-11-2014 | Views: 11,377 Replies: 9
Hello Dave and thank you for the links.
I tried Bevelplus but the Surfaces still are separate. Honestly I don't know where I can project curve on a poly surface.
Edit : Now with the Bevelplus and...
Posted By ssd160 On 08-11-2014 | Views: 11,377 Replies: 9
This the Logo I'm trying to match

http://s14.directupload.net/images/141108/eq6erluv.jpg (http://www.directupload.net)

http://s14.directupload.net/images/141108/9bkvwsqv.jpg...
Posted By ssd160 On 08-11-2014 | Views: 11,377 Replies: 9
Hello Maya-Community,

I have a logo, built out of bezier curves, and I offset the curves to get thikness then I just planar and loft them.
Now that I have seperate Nurbs Surfaces I tried to...
Posted By ssd160 On 16-02-2014 | Views: 2,407 Replies: 6
Thnx Dave for sharing this link ! There's always a helping hand in this forum.
Posted By ssd160 On 16-02-2014 | Views: 2,407 Replies: 6
I think Booleans is not good way because you always have unclean holes. Ayway, if you want you can write a step by step instruction. ;)
Posted By ssd160 On 16-02-2014 | Views: 2,407 Replies: 6
Hello,

I want to model this Drum

http://s1.directupload.net/images/140216/3dt9qm96.jpg (http://www.directupload.net)

And I came so far, but I'm still dissatisfied of how I modeled it. There...
Posted By ssd160 On 05-11-2013 | Views: 6,194 Replies: 7
Hi ct,
That sounds good,better then try to rig it. I will try it out,but could you post the tut anyway please?? I think I don't know how to extract edges.
TnX for the Support man!!
Posted By ssd160 On 03-11-2013 | Views: 6,194 Replies: 7
I've tried that Tut..Yes, I even downloaded it in 1080p.But somehow that won't work for me.Maybe because my curve goes in all 3 directions.His cuvre is only x and z.
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