Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
There are lots of ways to do this. Booleans would be the fastest way. The better way would be a slow process of adding, moving, deleting and adding geo.
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
I think you should work at a lower resolution. The problem you are having is you are getting too dense too soon and then you are stuck with these crisp edges.
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