Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-02-2014 , 02:43 AM
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How to model a Revolverdrum

Hello,

I want to model this Drum

user added image

And I came so far, but I'm still dissatisfied of how I modeled it. There have to be an easier way I think.

user added image

# 2 16-02-2014 , 03:12 AM
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There are lots of ways to do this. Booleans would be the fastest way. The better way would be a slow process of adding, moving, deleting and adding geo.


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 3 16-02-2014 , 03:19 AM
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There are lots of ways to do this. Booleans would be the fastest way.

I think Booleans is not good way because you always have unclean holes. Ayway, if you want you can write a step by step instruction. user added image

# 4 16-02-2014 , 03:57 AM
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I think you should work at a lower resolution. The problem you are having is you are getting too dense too soon and then you are stuck with these crisp edges.

# 5 16-02-2014 , 05:22 PM
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# 6 16-02-2014 , 06:23 PM
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Thnx Dave for sharing this link ! There's always a helping hand in this forum.

# 7 17-02-2014 , 08:27 AM
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I use booleans all the time and never have unclean holes user added image you just know how and when to use them


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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