All steps to get a good model
As topic says. I felt like making a thread about all the steps there is to make a good model. As i've been training head modeling since 1 year back now I wanna see what there is else to do.
This is how I would do (if I knew how to, I want to learn all of theese steps):
1. Modeling your model
2. Detailing your model in Mudbox
3. Create hair in Maya using tools in Maya
4. Optional: clothes using Marvelous Designer 2
5. Unwrapping the textures
6. Texturing in Photoshop
7. AO/displacement/bump/specular etc maps in Knald (?) (just found this program. I'm gonna explore it now and see what it is.
Theese are the steps i would go through to get a complete and finished model. Is there anything i'm missing? Im still learning guys!
Then theres rigging/animating also...
Just thought this would be a fun idéa to explore. Feel free to make your own step by step on your adventure through finishing a high detailed model.
Last edited by Skalman; 15-05-2013 at 03:09 PM.