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Posted By gilor7 On 20-05-2012 | Views: 3,251 Replies: 8
Hi, i made some tries of it with surface shader, volume shader, fog and particles connected to a mia_material_x but still donĀ“t works as i need. What i am looking for is something like the second...
Posted By gilor7 On 18-05-2012 | Views: 3,251 Replies: 8
I have human models imported from fbx transformed to polygons. Thanks for answer
Posted By gilor7 On 18-05-2012 | Views: 3,251 Replies: 8
Hi, I am doing an architectural render. I am trying to make the 3d people just to look as a gray transparency sillouette. I have tried the surface shader and the map shader, but when i manipulate the...
Posted By gilor7 On 13-05-2012 | Views: 2,092 Replies: 2
Hi, I need help with modelling (in polygons) a road and attach it to a topography: i modelled the topography with sculp geometry tool (an imported grayscale image) and i have the trace of the road.....
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