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Posted By 88confiture On 01-03-2016 | Views: 1,763 Replies: 1
I'm just trying to wrap my head around the use of MR lights as custom light shaders in standard maya lights.

So as I understand they are necessary when using mr shaders like parti volume and the...
Posted By 88confiture On 21-04-2012 | Views: 2,772 Replies: 7
Hey, you don't need to do that! but thanks for the offer. What would you do, write a mel script or could you use python? I cheated a little and used Max.

ta
Connie
Posted By 88confiture On 20-04-2012 | Views: 2,772 Replies: 7
Thankyou for all your responses. The vector to geometry function is quite cool, i've used that before, Il have another look at the displacement to geometry conversion. It isn't really complex what im...
Posted By 88confiture On 19-04-2012 | Views: 2,772 Replies: 7
Is it possible to edit/select faces with an inputted matte(texture). I'm basically following a tut dealing with max and the 'vol select' and wondered if there is a similar function in maya. I have...
Posted By 88confiture On 19-04-2012 | Views: 3,132 Replies: 4
Thanks again, il look into using that software. Ive just hidden the camera on a layer for now and I am using the imported geometry to model/animate around. ideally il want to see the image so il get...
Posted By 88confiture On 18-04-2012 | Views: 5,823 Replies: 7
I reckon you first need to stylize the window. I would go with something minimal for the wallpaper- not sure why its blurred. there could be many reasons why. your best bet is to start from scratch...
Posted By 88confiture On 18-04-2012 | Views: 3,132 Replies: 4
Hey thanks for the quick response.

Yes i'm using 1920x1080 but on import i disabled the image plane display assuming that it would be less to process. How would i go about scaling the frames? Ive...
Posted By 88confiture On 18-04-2012 | Views: 3,132 Replies: 4
Hello simplyMaya forums,
I can't do anything in my scene- every time i move a keyframe, maya freezes for about 10 seconds. There is only an imported camera and a small mesh (3000 verts) from...
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