SimplyMaya
Training & Courses
Free Tutorials
Community
Forums
VFX News
Textures
Legacy resources
Create Account
Sign in
Username
Password
Sign in
Forgot Password?
Show Threads
Show Posts
Advanced Search
SimplyMaya
Forums
Search Forums
Search Results
Page 1 of 2
1
2
>
Showing results 1 to 10 of 14
Search took
0.00
seconds.
Search:
Posts Made By:
ibax
Baked texture looks different than the rendered
Posted By
ibax
On 08-03-2013 | Views: 6,410 Replies: 11
Forum:
Lighting & Rendering
Hello,
Ok, now I found the solution...
In my Maya 2012 x64 the 'Fill texture seams' option has no effect. If I set it to 1, or 10, the result is the same. It doesn't matter.
The origin of...
View this post
View this topic
Baked texture looks different than the rendered
Posted By
ibax
On 26-02-2013 | Views: 6,410 Replies: 11
Forum:
Lighting & Rendering
Hmm, this is true, the problem is with the texture seams...
Yesterday I tried to make a bake with 256 x 256 resolution, fill texture seams was set to 10, but unfortunately the texture seams did...
View this post
View this topic
Baked texture looks different than the rendered
Posted By
ibax
On 25-02-2013 | Views: 6,410 Replies: 11
Forum:
Lighting & Rendering
Bake in Maya: Im baking in Maya, with Mental Ray.
Sorry, I do not understand the second comment: use texture in Mental Ray.
Which texture? The baked one? Can you please describe this in more...
View this post
View this topic
Baked texture looks different than the rendered
Posted By
ibax
On 25-02-2013 | Views: 6,410 Replies: 11
Forum:
Lighting & Rendering
and how this xnormal works? I downloaded the app, and I can import one object. for example an exported object. but how to load the light, texture info?
If I would like to stay at Maya, is there...
View this post
View this topic
Baked texture looks different than the rendered
Posted By
ibax
On 20-02-2013 | Views: 6,410 Replies: 11
Forum:
Lighting & Rendering
Hmm, there are some contour lines, in the borders of the UV maps (?)
Another example
prerender
53411
batch-bake, baked texture assigned to object
53412
View this post
View this topic
Baked texture looks different than the rendered
Posted By
ibax
On 20-02-2013 | Views: 6,410 Replies: 11
Forum:
Lighting & Rendering
Hi,
I'm baking textures to my model. First I create a test-render, before doing the batch bake with the same mental ray settings. For example:
53408
After, whem I'm doing the batch bake with...
View this post
View this topic
obj file format with multiple textures
Posted By
ibax
On 28-01-2013 | Views: 7,808 Replies: 5
Forum:
Maya Materials & Textures
Hello,
I found what I was looking for:
http://davegoosem.net/blog/maya/texturing-maya/baking-lighting-into-a-texture-in-maya/
This is exactly, what I need. Now I can bake shadows 'into'...
View this post
View this topic
obj file format with multiple textures
Posted By
ibax
On 27-01-2013 | Views: 7,808 Replies: 5
Forum:
Maya Materials & Textures
Or an another solution (maybe)...
In the model there are many objects, each textured separately -> OK
When I combine all the objects/polygons, then the textures are still the same -> OK
But if...
View this post
View this topic
obj file format with multiple textures
Posted By
ibax
On 27-01-2013 | Views: 7,808 Replies: 5
Forum:
Maya Materials & Textures
Yes, baking textures is the target I want to achive.
But I read in another site, that obj does not supports two sets of texture coordinates.
The .x format supports this, but I don't have a...
View this post
View this topic
obj file format with multiple textures
Posted By
ibax
On 27-01-2013 | Views: 7,808 Replies: 5
Forum:
Maya Materials & Textures
Hello,
I have the following problem:
Maya model -> done
Texturing, UV mapping -> done (big house, many objects, the objects were textured separately!, textures are in jpg format)
But there...
View this post
View this topic
Showing results 1 to 10 of 14
Page 1 of 2
1
2
>