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Posted By ibax On 08-03-2013 | Views: 6,410 Replies: 11
Hello,

Ok, now I found the solution...

In my Maya 2012 x64 the 'Fill texture seams' option has no effect. If I set it to 1, or 10, the result is the same. It doesn't matter.

The origin of...
Posted By ibax On 26-02-2013 | Views: 6,410 Replies: 11
Hmm, this is true, the problem is with the texture seams...

Yesterday I tried to make a bake with 256 x 256 resolution, fill texture seams was set to 10, but unfortunately the texture seams did...
Posted By ibax On 25-02-2013 | Views: 6,410 Replies: 11
Bake in Maya: Im baking in Maya, with Mental Ray.
Sorry, I do not understand the second comment: use texture in Mental Ray.

Which texture? The baked one? Can you please describe this in more...
Posted By ibax On 25-02-2013 | Views: 6,410 Replies: 11
and how this xnormal works? I downloaded the app, and I can import one object. for example an exported object. but how to load the light, texture info?

If I would like to stay at Maya, is there...
Posted By ibax On 20-02-2013 | Views: 6,410 Replies: 11
Hmm, there are some contour lines, in the borders of the UV maps (?)

Another example

prerender
53411

batch-bake, baked texture assigned to object

53412
Posted By ibax On 20-02-2013 | Views: 6,410 Replies: 11
Hi,

I'm baking textures to my model. First I create a test-render, before doing the batch bake with the same mental ray settings. For example:

53408

After, whem I'm doing the batch bake with...
Posted By ibax On 28-01-2013 | Views: 7,808 Replies: 5
Hello,

I found what I was looking for:

http://davegoosem.net/blog/maya/texturing-maya/baking-lighting-into-a-texture-in-maya/

This is exactly, what I need. Now I can bake shadows 'into'...
Posted By ibax On 27-01-2013 | Views: 7,808 Replies: 5
Or an another solution (maybe)...

In the model there are many objects, each textured separately -> OK
When I combine all the objects/polygons, then the textures are still the same -> OK

But if...
Posted By ibax On 27-01-2013 | Views: 7,808 Replies: 5
Yes, baking textures is the target I want to achive.
But I read in another site, that obj does not supports two sets of texture coordinates.
The .x format supports this, but I don't have a...
Posted By ibax On 27-01-2013 | Views: 7,808 Replies: 5
Hello,

I have the following problem:

Maya model -> done
Texturing, UV mapping -> done (big house, many objects, the objects were textured separately!, textures are in jpg format)

But there...
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