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Search: Posts Made By: AviKohl3D
Posted By AviKohl3D On 18-08-2014 | Views: 4,599 Replies: 0
Forum: Animation
I know that the only deformers that Maya can seamlessly export to FBX are skinclusters (from traditional joint binding) and blendshapes. Apparently, there is a way to export other deformations by...
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