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starman5
Network Rendering
Posted By
starman5
On 12-04-2005 | Views: 1,184 Replies: 2
Forum:
Lighting & Rendering
I just want to know how I can render across a network of PC's. Currently I do it by setting different frame sections on each machine and batch render them manually. I was just wondering if there is...
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Network Rendering
Posted By
starman5
On 16-03-2005 | Views: 1,184 Replies: 2
Forum:
Lighting & Rendering
I everyone,
does anybody have a good solution for network rending with Maya?
Thanks
Starman5
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Mental Ray
Posted By
starman5
On 10-03-2005 | Views: 1,659 Replies: 2
Forum:
Lighting & Rendering
Thanks Carsten,
I was hoping this was not the case.
Sean
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Mental Ray
Posted By
starman5
On 08-03-2005 | Views: 1,659 Replies: 2
Forum:
Lighting & Rendering
I am trying to render my model using mental ray and I keep getting the following errors which are some of my sub poly surfaces that will not appear in my final render. I can render using Maya...
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Poly Count
Posted By
starman5
On 07-02-2005 | Views: 1,183 Replies: 0
Forum:
Maya Modeling
Hi All,
can anybody help? When I convert poly to sub everything seems fine. When I change back from sub to poly my poly count doubles.
Also when I try to undo I get this strange result.
...
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Character rigging
Posted By
starman5
On 01-02-2005 | Views: 1,007 Replies: 0
Forum:
Animation
I am after some rigging video training that I can download similar to the ones available for other topics. Can you let me know if there are any available.
Thanks,
Starman5
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Modelling a head
Posted By
starman5
On 26-01-2005 | Views: 919 Replies: 3
Forum:
Maya Basics & Newbie Lounge
Thanks guys, I will try and post an image up soon after I give a go your recommendations.
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Modelling a head
Posted By
starman5
On 24-01-2005 | Views: 919 Replies: 3
Forum:
Maya Basics & Newbie Lounge
I am following a modelling exercise with the below steps.
1.Create a Nurbs Primitives – Sphere: adjust shape and size my model of my head.
2.Convert – Nurbs to Polygons: adjust shape some more...
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Showing results 1 to 8 of 8