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mitsuo_simplymaya
extruded surfaces
Posted By
mitsuo_simplymaya
On 17-06-2003 | Views: 1,047 Replies: 1
Forum:
Maya Modeling
I may give you a partial response. If you want to have all your CVs on a ingle plane try utilizing your Vertex snap constrained to a single axis. Also, you could select all your CVs and snap them...
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Controlling extrusions
Posted By
mitsuo_simplymaya
On 13-06-2003 | Views: 1,055 Replies: 1
Forum:
Maya Modeling
While Extrusions are supposedly very basic operations I have had innumerable problems controlling them.
The most annoying one involves having an extrusion with a non-uniform cross section.
It is...
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Help me please, attatching tool.
Posted By
mitsuo_simplymaya
On 15-01-2003 | Views: 1,674 Replies: 5
Forum:
Maya Modeling
how about stitching?
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Pivots and snaps
Posted By
mitsuo_simplymaya
On 30-12-2002 | Views: 1,285 Replies: 1
Forum:
Maya Basics & Newbie Lounge
Here are two questions that may seem silly to native MAYA users, but a MAX user like myself... they are real killers
1.- Is there a way to set for the pivot to be created in the center of a...
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Don't know how to scale multiple faces.
Posted By
mitsuo_simplymaya
On 30-12-2002 | Views: 6,681 Replies: 6
Forum:
Maya Modeling
why won't the scale tool work in this case... To me it seems that the answer may lie there.
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Snap to Curve
Posted By
mitsuo_simplymaya
On 30-12-2002 | Views: 4,811 Replies: 9
Forum:
Maya Modeling
I think that to snap to a CV you need to have vertices visible on both curves (select both objects and go into component mode-F8) Then pick the point you want to move, push "v" and middle click from...
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3DSMAX to MAYA
Posted By
mitsuo_simplymaya
On 29-12-2002 | Views: 4,188 Replies: 22
Forum:
Maya Basics & Newbie Lounge
MAx's interface is not that bad... it is definetively not as good as MAYA's but it has its pros and cons.
Actually one thing that MAYA's interface appears to lack is the ability to "float" the...
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3DSMAX to MAYA
Posted By
mitsuo_simplymaya
On 26-12-2002 | Views: 4,188 Replies: 22
Forum:
Maya Basics & Newbie Lounge
I also liked max's polygonal tools... yet I hope Maya's nurbs will make up for it.
Since I use maya for non-organic shapes (mostly architectural and industrial design) I never got acquainted with...
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3DSMAX to MAYA
Posted By
mitsuo_simplymaya
On 26-12-2002 | Views: 4,188 Replies: 22
Forum:
Maya Basics & Newbie Lounge
Really? Can you do vertex to vertex snapping? I thought objects only snapped from their pivot points (pivot to vertex, pivot to curve, pivot to grid)
I will also look into the deformers... thanks!!!...
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3DSMAX to MAYA
Posted By
mitsuo_simplymaya
On 26-12-2002 | Views: 4,188 Replies: 22
Forum:
Maya Basics & Newbie Lounge
I definetively agree that MAYA's interface is much better than MAX's (which is why discreet has been copying it).
MAYA's renderer is actually not bad, just a bit slower, but it produces bettter...
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