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Johndoe050
Looking For Project Advice
Posted By
Johndoe050
On 30-04-2011 | Views: 4,128 Replies: 12
Forum:
Maya Basics & Newbie Lounge
I think after doing some tutorials and trying some simple projects of your own you can get the basic shape of the craft. It depends on how far you want to go with the details and if you want to...
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April Challenge_Lo PolyCharacter_Johndoe050
Posted By
Johndoe050
On 16-04-2011 | Views: 5,292 Replies: 12
Forum:
Previous Challenges (Archives)
Thanks stwert for the ref.
I had a very busy week because i had a couple of job interviews. Luckily it paided off because i got a job as a mechanical engineer whoehoe!! I can start this monday, 40...
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Call of Duty VS Bad company
Posted By
Johndoe050
On 13-04-2011 | Views: 6,240 Replies: 19
Forum:
Maya Basics & Newbie Lounge
Definitely Bad Company 2. Mainly because you can choose the pace of the game. COD is rush rush rush. I also find that COD is mostly played by adolescents. This is of course based on multiplayer...
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April Challenge_Lo PolyCharacter_s2-speedy
Posted By
Johndoe050
On 13-04-2011 | Views: 10,310 Replies: 28
Forum:
Previous Challenges (Archives)
I am realy liking the hand. Probably because i am in the process of modeling one myself. Can you maybe show a wire of the top of the hand? I like the way the tendons are showing.
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My career story so far
Posted By
Johndoe050
On 13-04-2011 | Views: 22,643 Replies: 95
Forum:
Maya Basics & Newbie Lounge
I want to know how this ends and i am curious how you got there. Because I realy want to be working in the game industry. Maybe there should be a thread dedicated to game modeling here on Simply...
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Girls Face
Posted By
Johndoe050
On 07-04-2011 | Views: 9,713 Replies: 18
Forum:
Work In Progress
Didn't know this approach. It seems to me you would use this method if you want to accuratly recreate a person from reference images. Or do you use this approach also on a fantasty model?
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April Challenge_Lo PolyCharacter_Johndoe050
Posted By
Johndoe050
On 07-04-2011 | Views: 5,292 Replies: 12
Forum:
Previous Challenges (Archives)
Thanks Stwert.
Dave, I think i keep the ear as it is and use my texture map to further detail the ear. I haven't modelled an ear before so I will make that a seperate study for the future because...
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April Challenge_Lo PolyCharacter_Johndoe050
Posted By
Johndoe050
On 07-04-2011 | Views: 5,292 Replies: 12
Forum:
Previous Challenges (Archives)
Little update.
After some struggeling i got a ear on the guy. And did some more finetuning on the face. Once I start moving around vertices I can't seem to stop. I can easily move vertices around...
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April Challenge_Lo PolyCharacter_s2-speedy
Posted By
Johndoe050
On 06-04-2011 | Views: 10,310 Replies: 28
Forum:
Previous Challenges (Archives)
Nice choise also. I loved this game mainly because you could play it coop with a friend on the couch. First good shooter for the ps2 i think.
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April Challenge_Lo PolyCharacter_Johndoe050
Posted By
Johndoe050
On 06-04-2011 | Views: 5,292 Replies: 12
Forum:
Previous Challenges (Archives)
Thanks Speedy. I must say the Topology thread is a big help and just looking at different heads at different angels also helps a lot.
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