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Posted By Sushifish On 06-01-2012 | Views: 4,645 Replies: 7
Forum: Maya Modeling
thanks, i will see if i get any results!
Posted By Sushifish On 06-01-2012 | Views: 4,645 Replies: 7
Forum: Maya Modeling
everything is withing the 0,1 space.

should i expand the uvs further ? i have heard from my teachers that the lightmap needs to be within the 0,1 to work properly.
Posted By Sushifish On 06-01-2012 | Views: 4,645 Replies: 7
Forum: Maya Modeling
Hi!

Im working on a school project and one of my models get really weird shadows.

I have proper lightmaps and all the normals are okay.

any idea what the problem might be?

...
Posted By Sushifish On 28-09-2011 | Views: 3,090 Replies: 1
Forum: Maya Modeling
Hi !

My 30 days NEX licence just expired, i used NEX Quad draw for retopology.

i have seearched the web for similar tools but i cant find anything free.

im looking for a new free plugin...
Posted By Sushifish On 12-09-2011 | Views: 7,444 Replies: 7
Forum: Maya Modeling
thanks ! but that will take a lifetime with these polycounts, im wondering if there is any easier way like meshmixer
Posted By Sushifish On 11-09-2011 | Views: 7,444 Replies: 7
Forum: Maya Modeling
yeah i know that combine and merge works to put them together as one model but i want it to be so called seamless XD
Posted By Sushifish On 11-09-2011 | Views: 7,444 Replies: 7
Forum: Maya Modeling
Hi i need to combine theese two meshes. but i cant figure out how.

i found a program on the internet called kmeshmixer, it seemed good but it just crashed when i loaded the models.

how should...
Posted By Sushifish On 09-09-2011 | Views: 39,196 Replies: 3
Forum: Maya Modeling
somehow i managed to press insert and the pivot point got all crazy and flew away.

How can i reset the pivot point back to normal mode so that it follows the vertex and edges like it did before?
Posted By Sushifish On 09-09-2011 | Views: 2,404 Replies: 1
Forum: Maya Modeling
its okay i figured it out XD i just reversed the normals !
Posted By Sushifish On 09-09-2011 | Views: 2,404 Replies: 1
Forum: Maya Modeling
Hi i am currently working on a human female model.

But something went wrong with her legs. when i turn on smooth i get strange lines on the legs and around her waist. And when i try to export it...
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