Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-09-2011 , 03:47 PM
Registered User
Join Date: Aug 2011
Posts: 16

Need help with a strange problem

Hi i am currently working on a human female model.

But something went wrong with her legs. when i turn on smooth i get strange lines on the legs and around her waist. And when i try to export it to zbrush a get big holes from the side of her legs.

what can i do to correct this?

sorry for the links, i cant get the forum image uploader to work.

https://imageshack.us/f/694/unled1fvn.jpg/
The model.

https://imageshack.us/f/651/unled2ln.jpg/
The legs

https://imageshack.us/f/32/unled3cc.jpg/
The waist

https://imageshack.us/photo/my-images/202/unled6yh.jpg/
In Zbrush

# 2 09-09-2011 , 04:02 PM
Registered User
Join Date: Aug 2011
Posts: 16
its okay i figured it out XD i just reversed the normals !

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