Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-01-2006 , 01:14 PM
Subscriber
Join Date: Oct 2005
Posts: 37

Strange lofting problem between 3 curves.

Hi,

I'm doing a loft between the three curves in the first picture; they are all perfectly straight in z, but have curvature in y. The outer two curves are identical copies, and the center one is similar but with no hump in the middle. (They are the outer and center profiles of a skateboard.)
When I loft between them I get a strange bulging outwards which spills beyond the confines of the curves (See second picture.)

I've tried all the loft options settings to no avail. The problem is reduced if I ensure that all the curves have the same number of CVs, but it's still there a little.

In the end I found a workaround by doing two seperate lofts (curve1 -> curve2, then curve2 -> curve3).

But I'd really like to understand why it's failing between 3 curves???
I find that I use lofting a lot, so if someone could give a technical explanation of when it's likely to fail like this, I might be able to avoid some pitfalls.

Thanks

Attached Images
# 2 08-01-2006 , 01:15 PM
Subscriber
Join Date: Oct 2005
Posts: 37
(Sorry, pics the wrong way around!)

Attached Thumbnails
# 3 08-01-2006 , 02:27 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
First of all, your curves need to have the same number of CV's. If they dont then use the rebuild curve tool.

Next, make sure all of your curves go in the same direction. If they dont then use the reverse curve direction tool.

Uhh... Cant think of anything else.

hope this helps
cYa LaTeR,
MaTt


Live the life you love, love the life you live
# 4 08-01-2006 , 03:11 PM
Pyrus's Avatar
Subscriber
Join Date: Mar 2005
Location: Fries Fries Fries
Posts: 101
I'm wondering if it's not a "closed" loft surface.
Can't figure it out with this view.

If it's the case, well, prefer closed curves to get full control OR uncheck "closed" loft surfaces option, plus the advises from Matt, you shouldn't have this type of problem.
Then simple face extrudes on the nurbsTransformedToPoly mesh.

Can't think about smthg else either.

Regards, Py.

# 5 08-01-2006 , 05:21 PM
Subscriber
Join Date: Oct 2005
Posts: 37
Thanks. I followed all the suggestions (direction, number of CVs, not closed) but the problem still persisted to a lesser extent. But from your advice, I figured it *should* work, so I tried one more thing, rebuilding the curves with Uniform and NumSpans, and it worked OK. (Before, CVs were in quite different positions, but with them more equally spaced, it worked)

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads