Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-01-2006 , 11:15 PM
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How would I go about this?

I want to model this pic:

This is the rose...

Will someone please help me with this? How would I go about makeing the petals? user added image user added image user added image


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# 2 29-01-2006 , 11:31 PM
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yea ive always wondered how to do plants too

# 3 30-01-2006 , 12:46 AM
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You could try deforming NURBs planes.

Best might be to find a real flower petal. Flatten it and observe the shape. Try to recreate that in a plane. Perhaps via lofting of curves.

Then you can manipulate the CVs to give it a rounded shape. Have a fiddle and post a pic of what you get.

You need to balance the amount of CVs you get when generating your surface though. Too many and it's a real pain getting all the CVs into position to give you a nice realistic shape. Too little and you can't add the detail.

# 4 30-01-2006 , 04:04 AM
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get side views of the pedals from downloaded pics .. or scan a real pedal from a real flower and a picture .. then just put the picture onto a plane and shape another plane or a flattened cube to similar shape of the rose pedal?

# 5 30-01-2006 , 07:53 AM
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i'd probably try doing it with just subD's. They make for nice rounded shapes good for organic objects. For more details simply add more divisionduser added image

# 6 30-01-2006 , 09:59 AM
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i did these just by making a poly plane using mj polys to make more edges for shaping.

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# 7 30-01-2006 , 11:46 AM
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talking about roses. .. in one of my mobster scenes (when i get good enuf) i'm definatly adding the terminator 2 clip, when he takes the hsot gun out of the rose box, ,, that's super pimp

# 8 30-01-2006 , 12:38 PM
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Polys my man will do the job!
The modleing should be very easy.


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# 9 30-01-2006 , 12:50 PM
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I'd go for poly planes get the basic shape and then deform them with non linear bends.

# 10 30-01-2006 , 03:46 PM
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I've only used non-linear bends once on one project so I'm still getting used to how they deform objects but I'll try it. I was thinking about doing polygon planes before I posted this thread but I wanted to make sure that was the way to go. Thanks guys! I'll try them and see what comes out of it. Nice model BTW Magicsy...


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# 11 30-01-2006 , 04:48 PM
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can't believe no-one's mentioned using latices yet...... user added image

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A


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# 12 30-01-2006 , 04:53 PM
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Thanks user added image

# 13 30-01-2006 , 05:12 PM
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Originally posted by Pure_Morning
can't believe no-one's mentioned using latices yet...... user added image

user added image
A

DOH!!!

Forgot about them!!

# 14 30-01-2006 , 05:20 PM
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I tried using lattices once and I couldn't figure that out. I just kept getting messed up settings...lol


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# 15 30-01-2006 , 06:18 PM
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What's wrong with just modelling the petals? It doesn't look _that_ complicated... But, as usually, I'm probably wrong user added image


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