This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Use a plane wnd then use soft bodies with springs, when you use a filed to interact with the particles then you can make a decent looking pond with slight ripples etc.
Or you can use realflow, theres a free demo of it on the website (just do a google for it). It might be a bit of an overkill though, depending on what you want.
I made a little dish shape. I then created an ocean and made it really small to fit the inside of the dish. I turned the waves and cresting of the ocean way down, made the color very light and transparent.
When I rendered it, it didn't look too bad.....for a newbie.
i was making a little electrophysiology set up animation where i record from brain slices.
This is one exported frame from my animation. The liquid in the wells has little waves that I can turn down and make more transparent. If I zoom in under the waves, I can see what looks like an underwater reflection on the surfaces below.
Thats a cool way to do it if you have maya unlimited but the guy only has the PLE version that dosent include the ocean and the pond tools so you have to figure a way round it.
Gotcha. Thats right. I guess I have a few of those tools from Maya unlimited.
If I think of another way, I'll try it.
I would like to make something like a wine glass that can move and have the liquid slosh around inside. Obviously a still volume set to transparent can be placed inside the glass and made to look like liquid in a still scene, but in a moving clip it won't slosh around like liquid.
Anyone know how to do this?
p.s. i am glad you think it looks cool. I am really a newbie and wonder sometimes how bad I suck..........we all get better I guess
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