Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-09-2006 , 03:48 PM
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Freakish Muscle?

Yo, check it. Heres a freakishly muscular body im working on...a lot of work needs to be done. However, comments would always help...

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# 2 10-09-2006 , 04:04 PM
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If I were you I would block his whole body out first, then go back and add finer muscles. Also look at as many ref pics as you can. Can I see a wire?

# 3 10-09-2006 , 04:32 PM
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ahhh truuu. that would have been a lot easier to block the whole body first. Thanks. did a little bit more. Heres another picture. Eldwick: I promise ill post wire frame pictures and stuff tomorrow, got to get up earlier for class tomorrow.

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# 4 11-09-2006 , 11:20 AM
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Heres a wireframe and a lil more progress...i play blasted a wireframe and saved the image i dont know how to do it any other way...

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# 5 11-09-2006 , 11:22 AM
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heres another picture

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# 6 13-09-2006 , 04:29 AM
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user added image Im not sure what else to do... please give me some comments that will destroy my self-esteem!

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# 7 13-09-2006 , 04:30 AM
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another

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# 8 13-09-2006 , 04:31 AM
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back

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# 9 13-09-2006 , 02:39 PM
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Dude

Seriously, Start again, you cant work on this, its way to dense.
You're not doing yourself any favours with this at all...

Sorry
Jay

# 10 13-09-2006 , 04:15 PM
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What if i were to tell you that was after a poly smooth??? would that make a difference? Ive been going back and forth with one and posting the smoothed version on this forum...

# 11 13-09-2006 , 04:48 PM
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Well in my experience it actually pays to show the non smoothed at this stage, the hi res is pointless especially when you are asking for help...so a lo res wire would be alot better

Jay

# 12 13-09-2006 , 05:43 PM
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that makes a lot of sense...thanks jay. ill post another wireframe and see if thats better.:headbang:

# 13 13-09-2006 , 05:45 PM
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well... this is a wireframe with more progress but obviously probably still dense.

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# 14 13-09-2006 , 05:47 PM
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heres the lowest res, and the one that i first poly smoothed and mirrored the geometry...

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# 15 13-09-2006 , 06:13 PM
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Please shade the next time you post a wire, its hard to see the flow when it's unshaded like that.

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