Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-01-2012 , 03:22 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095

light linker broken?

maya2011
area light + lightshape On + visible checked.

I have some materials (mia_material_x) in the scene which I want to disconnect from that area light. it partially works. the materials aren´t lit anymore, but the lightShape is still visible as a reflection!

what I tried:

Unlinked Arealight from materials and Shader
Emit Specular > unchecked (no effect)
No Highlights For Visible Area Lights > checked (no effect)

Is there a way to avoid rendering different passes? maybe reflection linking..?

thx!


everything starts and ends in the right place at the right time.
# 2 26-01-2012 , 06:38 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Are there any other lights in the scene.............dave




Avatar Challenge Winner 2010
# 3 27-01-2012 , 06:24 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
nope, just one single area light.


everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads