Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-08-2015 , 10:26 AM
Registered User
Join Date: Aug 2015
Posts: 3

Alpha settings with mental ray

Hello everyone, I cannot find a solution to what seems to be a rather simple task. I want to render a png image with a background color but I cant turn the transparency off. I will really appreciate it if someone can help me out with this.

Things I have already tried.

1- turning off alpha in renderable cameras worked with vray but fails with MR.

2- pass custom alpha checked/unchecked

That was pretty much all I could dig up on this topic.

# 2 22-08-2015 , 11:09 AM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Break the alpha connection to the shader in the hypershade or the node editor.


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 3 22-08-2015 , 05:33 PM
Registered User
Join Date: Aug 2015
Posts: 3
Thank you David for your reply, but I am not talking about any one shader. I am talking about the alpha/mask that is saved with the .png format I want it to show the background color that I set in the camera environment attribute but it comes out transparent.

# 4 22-08-2015 , 06:45 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Ah sorry i misunderstood, as far as i know any image format with an alpha channel will not save the camera background colour. if you save as a jpg you'll see the background. Only way i know of the top of my head.

TBH you're not meant to see the camera bg colour in a final render which is why it's not there. Why not just comp in any colour you want afterwards? It will take no time at all and give you a lot more flexibility especially if it's just a solid colour

My advice save as jpg if you must but personally i'd save out as a 16bit exr then comp in the bg afterwards. Someone else might know a way but it's not something i'd ever do.

Sorry I can't be of more help.
David


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 5 23-08-2015 , 08:13 PM
Registered User
Join Date: Aug 2015
Posts: 3
I needed to do that for a script I was working on but thanks anyways.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads