Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 18-01-2004 , 06:52 PM
dave_baer's Avatar
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Looking good but your edges are too sharp. Try beveling them a bit. Use a low setting, somewhere around .1 or lower. Just enough to cut the edge off.

user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
# 17 19-01-2004 , 05:08 PM
GreyFox's Avatar
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Join Date: Apr 2003
Location: Sweden
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Originally posted by dave_baer
Looking good but your edges are too sharp. Try beveling them a bit. Use a low setting, somewhere around .1 or lower. Just enough to cut the edge off.

Yeah, I think he intends to do that. Although, I would wait with it if I were you Silver, atleast until you get your new computer. Don't want to add extra polygons just yet user added image

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