Cowboy VS Alien = Hoping for a small short
Okay, this is a personal project that will take "unlimited" time to finish. I might be dreaming big, I might be shooting high, but is something I want to do and am working on. My goal is to come up with a small, tiny, mini short/trailer. Something I hope I can use one day for a job interview. I am not in a rush though but aiming to finish everything in a year and half (or 2...).
The story consist of an Alien (Simplymaya Surfing with the Alien) and the Cowboy from Eat3D latest sculpting training, which is a good reference training. The stage is set on an old fashion Western Town (you know..... the ones you see in the movies).
The rest you will have to wait for 2 years to watch the story ............... if my Son doesn't ask for constant diapers changing, otherwise, it will take longer!... .......... full time job, diapers, learning the new skills (rendering passes, composite, animation) and doing it.......... go easy on me you Aliens!
I first started watching the eat3d cowboy training, but the more I do, the less I got what I was looking for as the image shows.
Instead of modeling from scratch an entire human figure, to speed up the process, I have quite a few free base meshes that you can get from zbrushcentral, silo and modo. Modeling is not the issue, but animating and putting everything together (compositing) is certainly the new challenge I am willing to "endure".
I started all over again in Mudbox and I'm pleased with the basic sculpt now. The hands and feet are separated meshes as I'm sculpting them as for gloves and shoes.
Overall these are the stages I'm taking to produce this short:
1. sculpt the cowboy.
2. rigg the cowboy.
3. build the cowboy town
4. bring the alien in (already modeled)
5. rigg the alien
6. starting animation
Here are some images and the mudbox one is the latest work in progress.
Hope you enjoy it so far and feel free to shoot a la cowboy style any constructive feedback.
This will be the place where I will keep all the updates / work in progress.
Last edited by cgisoul; 18-03-2012 at 03:25 PM.