Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-10-2021 , 03:51 PM
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Join Date: Oct 2021
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Glass dampens light from inside a bulb - Bloom fails

Hey guys,

I'm experimenting with light bulbs at the moment. I'm trying to make the light from the filament to bloom - I can do that if I remove the glass, but once the glass is present it just kinda dampens the light. See bellow:

Without glass:
user added image

user added image

Is there any particular setting I need to change?
Thanks in advance.

# 2 20-10-2021 , 09:08 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
hey Amarildo

so......couple of things....has the glass got thickness? or is it like a single side? usually to get good glass and lighting add thickness.

secondly, you may need to turn your rays ups as in depth or bounce...depends on your renderer...mental ray, arnold or renderman???

start with those...

but also to get it really good, use separate passes and comp it properly so you have control over both elements


Last edited by Jay; 20-10-2021 at 09:11 PM.
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