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Old 26-08-2003, 06:55 AM   #16
ReloadedAgain
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Default g'd morning...

wow.... you're a race driver?? and have you won that races?
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Old 26-08-2003, 06:58 AM   #17
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Default I'll forget something.....

In the meantime I've modified something in the scene, i'll post a render this evening from my home if all goes ok.....
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Old 26-08-2003, 08:06 PM   #18
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Default Re: g'd morning...

Quote:
Originally posted by ReloadedAgain
wow.... you're a race driver?? and have you won that races?
Not yet, yesterday i was only watching the races, but i hope to have my car finished within the next year so i can start racing in the moonraker GT.

I've started a W.I.P thread titled race car in the members lounge so you'll be able to see updates on how the car is doing as i build it.
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Old 27-08-2003, 07:38 PM   #19
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Sorry about the lack of updates it's just at that i've started work on my car today so i haven't even opened maya in days, but i promise i will get it finished soon.
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Old 02-09-2003, 07:31 PM   #20
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I opened Maya again today for the first time in ages so i'm getting back to work on this but i can't decide what the ground should be made of what do you think it should be?
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Old 03-09-2003, 08:22 PM   #21
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ummm... I think you can use all what you want... from asphalt to bricks
So, I'm going to start a human like model to animate on that street scene (with no textures, my pc will hate me!) with a cam going inside that house from an external and higher point of it... this human is sitted down seeing something in the tv.... well, after that a little story begin, but for the moment on that model I've some problems with flexors...I think.... bh....
hope to see your textures soon
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Old 03-09-2003, 08:27 PM   #22
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asphalt it is then, i'll get some renders up tomorrow.
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Old 03-09-2003, 08:38 PM   #23
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wow...... soon i'll ask you something about skinning and flexoring ok? be updated....

see you
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Old 03-09-2003, 09:29 PM   #24
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started on the floor. At the moment it's all to clean and needs some dirt but thats the general texture for it. I think i might try and give the scene abit of a wet look. Also check out my impact zone thread i could do with some feedback.
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Old 04-09-2003, 05:13 PM   #25
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That floor is based on the denfo-Asphalt shader. Just thought i'd give credit.
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Old 06-09-2003, 03:23 PM   #26
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good.... so.... go on go on....
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