Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 30-06-2003 , 08:37 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245

Originally posted by morlich
Do you need to go through and unlock the transforms or should you leave them alone?

thanks,
mo

If you unbind the skin through the Skin menu, you shouldn't have to unlock them. If you just delete the skeleton, or delete the surface's history so the skeleton no longer effects it (unbinding it in a rough way) then you'll probably need to go back and unlock them manually.

# 17 30-06-2003 , 09:01 PM
morlich's Avatar
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Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
I'm using 4.0. Does the sticky apply to is as well?

thanks,
mo

# 18 30-06-2003 , 10:45 PM
morlich's Avatar
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Join Date: Jun 2002
Location: Las Vegas, NV
Posts: 30
I think I figured out where I've been going wrong. I guess I didn't realize the importance of creating the joints in the correct viewport. Things seem to be going ok now that I'm being more aware of it.

Thanks,
mo

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