Showing results 1 to 9 of 9
Search took 0.00 seconds.
Search: Posts Made By: Jimby
Posted By Jimby On 23-11-2011 | Views: 3,522 Replies: 3
Could I separate the wing "fingers" from the membrane and turn the membrane into a cloth object and attach it to the fingers? Any good toots on how to do this with Cloth?

I have thought about...
Posted By Jimby On 17-11-2011 | Views: 3,522 Replies: 3
Yeah, I wish I could use nCloth. I only have Maya 6 Unl.
Posted By Jimby On 15-11-2011 | Views: 4,824 Replies: 3
I have mulled on this idea for a while now and need to know if anyone else thinks it might work.

People seem to prefer ZBrush because it can handle more polys than Mudbox. I prefer Mudbox because...
Posted By Jimby On 15-11-2011 | Views: 1,174 Replies: 1
How about a Mudbox section? I have tried ZBrush and while I agree that the number of polys may be higher in ZBrush, the ease of use in Mudbox far outweighs the learning curve and odd key combinations...
Posted By Jimby On 15-11-2011 | Views: 3,522 Replies: 3
My project has dragon-style wings. I want to focus on the wings alone without having to deal with any distractions (I seem to go off on tangents easily) so I deleted the rest of the model and saved...
Posted By Jimby On 10-11-2011 | Views: 2,032 Replies: 0
I am designing a creature with tentacles that only needs them to flail around and collide but not grab anything. What would be the best way to move the tentacles randomly without needing too much...
Posted By Jimby On 10-11-2011 | Views: 3,021 Replies: 5
After I posted this, I finished my beer and started re-reading my rigging tutorials and realized that I was allowing myself to get overwhelmed. I was thinking too holistically about it instaed of...
Posted By Jimby On 07-11-2011 | Views: 3,021 Replies: 5
Why Maya, why?

Getting a mesh to move around shouldn't be this hard. I have downloaded or printed as many free tutorials on rigging as I can and I understand the theory but in practice, the whole...
Posted By Jimby On 05-11-2011 | Views: 1,295 Replies: 1
Hey. My name is Jim and I am trying to reinvent myself through Maya. I have studied 3D for a while and took some classes but had to stop. Long story short, I was in a car accident in May and have...
Showing results 1 to 9 of 9