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Posted By uv0903 On 15-05-2015 | Views: 1,948 Replies: 0
Hi all

quick question here:
I'm trying to render using pass contribution maps, But adding a contribution maps will take as much as 3 times as long to batch render a single frame, and I've got...
Posted By uv0903 On 19-01-2015 | Views: 5,890 Replies: 11
Sure it does, and thank you for your effort :)
The solution I found is to make a layer override and turn ColorGain of IBL to 0 => zero contribution to scene.
Posted By uv0903 On 19-01-2015 | Views: 5,890 Replies: 11
Hey there nickynacky!
Thanks for the response!

My primary vis was turned off, that wasn't the problem.
The problem was, that although not selected for specific render layer, the IBL still...
Posted By uv0903 On 17-01-2015 | Views: 5,890 Replies: 11
Hi all

Quick question:

I'm trying to render my model using render layers for additional lighting passes as shown in SimplyMaya tut- "Lighting Passes in Post-Production Maya and Nuke".
I'm...
Posted By uv0903 On 20-12-2014 | Views: 2,019 Replies: 1
Hi all

Is there any way to connect a triple switch node directly into an MIA MAT?
Doesn't work for me, I get a " tripleShadingSwitch1 is not connected to a shading group, unable to add surfaces...
Posted By uv0903 On 25-10-2014 | Views: 1,720 Replies: 0
Hey there folks!

I am not sure if this is the right place to ask.. But i'm desperate :)
I was wondering if some of you could direct me to basic tutorials about Quixel's DDo and 3Do new suite.
I...
Posted By uv0903 On 15-10-2014 | Views: 4,205 Replies: 5
thanks guys for the useful info, but I aimed for something like the problem in the picture. i.e, whenever trying to maintain sharpness of squarish shapes in a cylinder, by adding more edgeloops, you...
Posted By uv0903 On 14-10-2014 | Views: 4,205 Replies: 5
Hello everyone

I'm trying to add few indents to a cylindrical object (something similar to firing slots in a rounded turret.)
Problem is that when i'm switching to smooth preview, I get those...
Posted By uv0903 On 09-10-2014 | Views: 1,953 Replies: 1
Hi guys,

A question:

Say you got a mesh that you want to unwrap but also got to be smoothed (via smooth or with the smooth preview option). How would you lay it's UV's? I mean, when you're on...
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