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Posted By Artheus On 18-04-2016 | Views: 4,058 Replies: 0
Forum: Animation
Hi and thanks for looking,


I want to animate multiple (a lot, maybe around a thousand) cubes [simple cubes, no divisions, but beveled edges] falling down ( from off camera). When the falling of...
Posted By Artheus On 18-04-2016 | Views: 2,703 Replies: 0
Forum: Animation
Hi and thanks for looking,

I want to model a letter 'B' for a logo project that I'm working on but am not sure if my approach is the right way to go, so to speak...

I would like the letter 'B'...
Posted By Artheus On 18-03-2015 | Views: 3,395 Replies: 2
Forum: Maya Modeling
Hi Stwert,

thanks again : ) it behaves in a similar way:

https://farm8.staticflickr.com/7607/16238156723_786cefa15b.jpg

I tried with faces together/not, checking for any doubled vertices...
Posted By Artheus On 18-03-2015 | Views: 2,208 Replies: 3
Forum: Maya Modeling
Hi Stwert,

thank you, switching to global transform does fix it.

Just a quick follow-up question; because I wanted to know how to 'manage to achieve' that not only by accident, I started...
Posted By Artheus On 18-03-2015 | Views: 2,208 Replies: 3
Forum: Maya Modeling
Hi and thanks for any responses,

something weird has happened and I would like to know how to do that consciously. When I was extruding those to faces (see images below), scaling started working...
Posted By Artheus On 17-03-2015 | Views: 3,395 Replies: 2
Forum: Maya Modeling
Hi All and thanks for looking,

There have been a lot of posts regarding adding thickness; mainly revolving around extruding or duplicating+scaling. I understand the principles but it seems to me...
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