This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am working on a smoke simulation and when I render it out, I get this blocky fluid smoke. I have tried changing the base resolution and I have played with texturing and shading quality, but I am still getting that blockiness.
Can anyone please help me out.
Please check attachment to understand my problem better.
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