This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Can anyone help me understand why my Ncloth will not export out as a DAE/FBX Collada export? I keep getting errors suggesting that only one shape node will be utilized, and, so, the mesh ends up with only half of it vertices and looks like a plane rather then the form I created. Any suggestions? Could it be because of my hierarchy? I am attaching a screen shot as well....
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