Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 20-09-2003 , 03:38 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, you can safely bet that your actual poly count is about twice what you have right now when you triangulate.

# 32 20-09-2003 , 04:31 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
yeah, the little side turrets are so thin noone would notice if they are 4 sided, you wasted soo many polys on them.

looking good tho

# 33 21-09-2003 , 12:20 AM
plugzplay's Avatar
Registered User
Join Date: Feb 2003
Posts: 56
okay am almost done i like to put some details but i can't aford to exceed the preferred poly so am gonna keep the model at is

Attached Thumbnails

cyaah!!
# 34 21-09-2003 , 12:28 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Well, as has been mentioned, make sure you're counting triangulated faces for your polycount.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads