This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
how do I use an image after I have imported it? its a gif. I kno gif may not be the best for maya but i needed it to be transparent. let me kno what i should do.
Onces I am in Lambert, I right-click Color and it takes me to "Create Render Node". I can see some textures and stuff, but I dont see my picture? Is there a library in Maya where imported stuff gets stored?
in the color channel click on the checkerboard box- a window will popup choose "file" your shader window will open- next to the blank box that says "filename" there is a folder icon. click that and browse for your image file...
if you are applying it to that geometry you will first have to uv map it
Hey Howard,
I don't know if you tried this, but when I turned off all the fancy graphic interface stuff for XP and set it to the W2K look my computer is now almost twice as fast.
I thought I'd throw that in there after seeing your screenshot, even though it's unrelated.
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