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# 1 10-12-2003 , 09:30 PM
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help time is running out!

Ok I nead to render this animation for a class it has to be done on the 16th. I am trying to render but when I do a batch render it looks like it works fine and it does, but after a few frames it says the rendering is done there is 90 frames and i have the render globals set to render from 1-90. I thought it was a problem with the camera so I made a new one, same prob. then I tried rendering the perspective veiw, same prob. This is one af several scenes that nead to be done and the problem is the same with them all. However the first opening scene worked fine it is just a camera move thrue the scene. (no animation). I havent tried rendering it again to see if it still works it may not. Who knows? I am desperate. DO i have to render each frame indavidually. I hope not!
Thanks.

# 2 10-12-2003 , 09:38 PM
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right now when you hit play, dose to play all 90 frames ?

# 3 10-12-2003 , 09:39 PM
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I am not sure?

start frame = 1
End frame = 90
By Frame = 1
Frame Padding =1

is what I would use


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# 4 10-12-2003 , 09:57 PM
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Have you checked the render log if the rendering ends to an error? Running out of RAM is a common reason for this...


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# 5 11-12-2003 , 03:02 AM
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I have had this happen to me before...
I think this may be a bug...

during the batch render it says rendering ....render complete..
in about 3 seconds. And you say wow that was a fast render for
1000 frames with raytracing. Of course no frames render.
(and there is no error feedback, which makes the problem hard to diagnose)

In the render camera's attributes make sure that 'renderable'
is checked on.

Ocaissionally something happens, or a bug causes it to become unchecked for no reason. sometimes when you make a new camera it is unckecked.

Now If I ever have any render issues I always double check that attribute.

Hope this helps you
Joe


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# 6 11-12-2003 , 05:50 AM
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Cujo explained it best. but when renderbale is unchecked in the camera atributes maya warns me before the render so I checked it and still the same prob. The render log says everything worked like it was suposed to but, well it didnt.

Pony it does play all 90 frames.

3djoe that is what I have my render globals set to but with the frame padding at 2. I will try setting it to 1.
thankyou all for your help. If you can thimk of anything else let me know.


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# 7 11-12-2003 , 11:05 AM
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Originally posted by 3djoe
I am not sure?

start frame = 1
End frame = 90
By Frame = 1
Frame Padding =1

is what I would use


Your problem is the FramePadding setting....

Framepadding is the number of 0's for the frame number in your file name.

For example:

When Framepadding = 1 you have a file name like myfile.n.ext where n = 1 to 9

When Framepadding = 2 you have a file name like myfile.nn.ext where nn = 01 to 99

When Framepadding = 3 you have a file name like myfile.nnn.ext where nnn = 001 to 999

and so on....

For 90 frames, you need a framepadding setting of at least 2 (01-99). With a setting of 1 it will stop at frame 9.

# 8 11-12-2003 , 11:07 AM
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# 9 12-12-2003 , 09:04 PM
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Ok it worked on the computers at school! I had to make new cameras because they were corrupt. I did try doing this on my comp. but it wasn’t helping. I must have some sort of bug with maya. The important thing is that I am going to get this project done. Thank you all for trying to help. It is vary much appreciated! I will post some still frames from the animation within the next few days. Thanks again!
-Luke


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