Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-11-2005 , 02:52 AM
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Join Date: Sep 2005
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mapping multiple textures

I have a object, and I want to put two different textures on it. One on the front and one on the back. Two different UV maps. Whats the best way to do this?
If I split the mesh into two seperate objects, I get a visible seam along the border edges.

# 2 15-11-2005 , 10:34 PM
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Location: stuck in the 90's boston, USA
Posts: 1,871
create a 2 sided shader. using the switch nodes.
rtm.

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