This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
depends how you map, if you are using a nurbs plane this is the only way I can think of where only half the plane is mapped, if your using polys..?? well too many maybes to go into.
If the poly planes are for Image references then insure you have the poly plane set to the same size as the original image, change Mayas default geometry measurements to cm's and check the image to ensure they match.
If its just to map a file texture then please ensure you UV Map it correctly. There are free tutes here that cover UV Mapping and also in the Maya Help Files (F1) and there are numerous tutorials online that cover creating image planes.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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