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# 1 26-04-2007 , 09:01 AM
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DT - Female Andriod: Alexia

Mirek03 got me thinking about subd modeling in Maya again.

I had worked on this model some time ago but never finsihed it. I was new to Maya and subd tools in Maya kinda suck. I dusted off the cd's last night, ordered out for pizza and went on an orgy of modeling!

Here are some renders of the bits I completed. I will start on the head soon.

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# 2 26-04-2007 , 09:02 AM
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back

back...

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# 3 26-04-2007 , 09:03 AM
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3/4 shots

3/4 shots

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# 4 26-04-2007 , 09:04 AM
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3/4 back...

3/4 back...whoops...

# 5 26-04-2007 , 09:05 AM
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3/4 back...

3/4 back...

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# 6 27-04-2007 , 05:07 AM
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Looks pretty good, but whatÕs that thing on her back on the 3/4 back shot? user added image

# 7 27-04-2007 , 08:45 AM
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The spot on the back was a mentalray glitch.

# 8 27-04-2007 , 12:38 PM
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I really like it, keep it up! user added image

# 9 27-04-2007 , 03:02 PM
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assembled and adjusted body parts

I assembled and scaled the body parts. I adjusted the following:

- thinned and lengthened upper arm
- thinned upper thigh
- thinned abdommen in xz
- scaled hips xyz

Overall the proportions seem correct to me now. Please let me know if anything jumps out at you.

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Last edited by ctbram; 27-04-2007 at 03:20 PM.
# 10 27-04-2007 , 03:03 PM
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3/4 front...

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# 11 27-04-2007 , 03:03 PM
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side ...

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# 12 27-04-2007 , 03:07 PM
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3/4 back

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# 13 27-04-2007 , 03:08 PM
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back...

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# 14 27-04-2007 , 06:15 PM
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Alexia: Model B

I was not pleased with the hipjoint. A simple nurbs cyclinder seemed to simple and would present problems for rigging, so I improved the design to a ball joint while maintaining the inorganic feel.

It also looks more femanin the the bulky tube stuffed in a hole.

What do you think?

UPDATE: 5/1/07

HAHA I just noticed her feet are reversed in this shot....

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Last edited by ctbram; 01-05-2007 at 12:10 PM.
# 15 27-04-2007 , 06:17 PM
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isolated shots of hip joint

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Last edited by ctbram; 27-04-2007 at 06:19 PM.
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