Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-07-2004 , 02:54 AM
Registered User
Join Date: Aug 2003
Location: Atlanta, Ga
Posts: 26

blend shape problems

hello maya people, I have a question for the maya masters out there. I have a character that I am animating. everthing is working fine except for the blend shapes. For example, I have the character walking and coming to a stop. Once I begin morphing the face, the mesh levitates back to the origin. I reset the shape and it returns to the shoulders of the character. I remember there being an editor in maya where I can change the hierarchy of what was done first in the scene (like mesh transformations, skeletal rig, blend shapes). Its been a while so it escapes me at the moment. Any help would greatly be appreciated. Thanks,
Kevin

# 2 30-07-2004 , 03:08 AM
# 3 31-07-2004 , 04:44 PM
Registered User
Join Date: Aug 2003
Location: Atlanta, Ga
Posts: 26
cool, I appreciate the help. does it matter what position I drag the deformation order?

# 4 31-07-2004 , 05:12 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Try some different combinations and see how it goes. Pick one that works, of course. user added image

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