This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi ..
i am i modelr but not good texturer .. can some one tell me .. how can i make i good chrome shader ? ?i iwant i good reflaction in my shader ..some thing like a mirror
thank you
make sure you have raytracing turned on in the render globals. Also make sure reflections are turned on in your material (i reccomend a blinn). if you want to ad fresnel effect you can fake this by mapping the reflectivity with a ramp shader that varies slightly (from black to very dark gray) so that it's more reflective when you're looking at it edgewise.
you'll have to play around with the options a lot to get it just right. for a good example to deconstruct look on highend3d shaders for "silver shader".
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