Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 106 01-07-2004 , 02:17 AM
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hey, sorry about the lack of updates, but here's an update on the bump map. comments and criticisms are welcome. thanks in advance

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# 107 01-07-2004 , 02:37 AM
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Add some better lighting bud.. its a bit hard to see.


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# 108 01-07-2004 , 08:54 AM
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nice dude! I think the jaw needs some light bump aswell..the rest I can hardly see...


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# 109 02-07-2004 , 09:39 AM
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Originally posted by PilotLtKettch
ok, here it is with sound, divx codec. I'd also would like to say that with this piece I won Best Visual Effects at the School of Media Arts Showcase at the the local City College. Anyway, here it is!

https://pilotltkettch.250free.com/grabpack.rar

Remote linking of files over 250K is not permitted with free accounts. Please try visiting this site directly.

# 110 10-07-2004 , 07:02 AM
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and here's a new animation playblast that I just did in the last 4 hours, just for the animation, not how he looks compared to everything else... comments and criticisms are welcome. the file is .mov, I'm pretty sure it's divx 5.0.7 codec

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File Type: rar fallover.rar (222.2 KB, 214 views)

Last edited by PilotLtKettch; 10-07-2004 at 07:16 AM.
# 111 02-09-2004 , 07:43 AM
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here's an update after so long, I'm almost done with his bump and I'm completely done with his color. comments and criticism welcome.

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# 112 02-09-2004 , 09:21 AM
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hey dude,

gr8 model and good texturing, a few points that i have, they're not crits, but i have been watching loads of documentorys in the last week and obviously mainly aimed at the big T-Rex, many of the paelentologists (i think that how you spell it) have come up with a pretty cool thesis on a trex, basically they are saying he was a scavenger, rather than a predator, and would have a huge red head, like a vulture, they also differ on weather he runs or not, but according to their bone scructure, it almost (scaled down) matches an Emu, and that's how their 3d models depicted them.

oh well, sorry to bore you - keep up that good work

l8r user added image - murph


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# 113 02-09-2004 , 01:48 PM
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yeah ive seen a bunch of those too. apparently the trex would never run cuz if he fell all he had to get up were those wimpy little arms so he couldnt.

# 114 02-09-2004 , 03:34 PM
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Odd, I never seen this thread b4... Some amazing work there, love the textures.


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# 115 08-09-2004 , 09:15 AM
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Wow. Good work user added image Puts my Rex to shame. Im only a beginner though user added image

# 116 22-09-2004 , 02:21 PM
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thats cool thread. i like what you done , nice progress , keep up!


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# 117 22-09-2004 , 10:05 PM
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I'd love to view your stuff, but you are doing everything for Windows only. AVI's suck for quality and do not allow others but Windows users to view your stuff. You should use Quicktime... it is far superior and you will be pleasently surprised at the level of your control.

In answer to your Motion Blur question... Are you compositing in a seperate program? If not, you really should.

You should render your TRex with no background for the full duration and then composite him on top of you film clip or image file. Also watch you lighting sources to make it look more like he is actually in the scene.

I tend to shy away from motion blur in my Maya renders as I get far better control and sharper imagery if I add the blurs in Combustion.

Hope this helps.

# 118 22-09-2004 , 10:07 PM
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Oh yeah, I am not having issues viewing the images you are posting. the trouble is with your video posts. And .RAR files are even worse for cross-platform viewing. try ZIP or SIT.

# 119 10-10-2004 , 09:03 AM
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well, I've finally finished. I'll put a few images up here, and I'll try to put something up in the finished gallery, but I'm really busy right now, making an intro for my personal dvd, and starting my first week of school at the art institute. thanks for all of your comments! and for those who want to know, this was render using maya 6.0 software renderer, and composited in shake.

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# 120 10-10-2004 , 09:04 AM
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here's another

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