Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 03-10-2004 , 11:27 AM
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Small update, trying to get those artifacts away, with sufficiƫnt success. I still don't like the nose nor the mouth though.. user added image

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# 17 03-10-2004 , 03:12 PM
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ok. a couple of things that bother me. not sure about every1 else. on the nose it looks like it just slims down to a bone as it goes up. so mayb mak it thicker at the top. and the chin may seem a bit pointy. those are just 2 things i noticed. just saying they are wrong just things u could fix if u wanted to.

# 18 03-10-2004 , 06:10 PM
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BIG CORRECTION. lol i didnt mean to say they are wrong. i meant to say they arent wrong, just just u might fix

# 19 03-10-2004 , 06:12 PM
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Ghehe, I understood that user added image

I still don't like the nose nor the mouth though..

Well I'm adjusting it anyway, even if it would(n't) be wrong user added image

# 20 03-10-2004 , 06:13 PM
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ok lol. ****just something u mught fix**** im losing it today.
its still alot better than i could ever do but o well. great job

# 21 03-10-2004 , 06:33 PM
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Originally posted by gohan1842
ok lol. ****just something u mught fix**** im losing it today.
its still alot better than i could ever do but o well. great job

Absolutely not true! This was my first head in over a year, and it's still crappy, and did about 5 hours to do it. I'm sure you minimally could do better user added image user added image

# 22 03-10-2004 , 10:22 PM
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feal your pain, should check out my head, first head in more than one year too.

One ? though, is their a reason why his eyes are so sunk in? may have missed one of yours posts but idk.

But great start


"The secret to creativity is knowing how to hide your sources." --Albert Einstein
# 23 05-10-2004 , 10:48 AM
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Hah, thanks for the replies guys...

I'm trying to fix the nose right now, which is hard... The sunk in eyes, at least in my opinion, make him a whole lot eviler. I'm also starting on the body right about now, no idea yet how...

Aaand I have one more idea, but I don't know if it's managable, but since I'm afraid to show something I want to throw out on the last moment, and afraid of stealing, I wouldn't put it down yet. user added image :bandit:

# 24 05-10-2004 , 12:15 PM
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Body, and man is it hard to do one... luckely I have GREAT reference *looks in mirror*. user added image . Please, C&C, and more importantly, ways on how to make it look better user added image.

D

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# 25 05-10-2004 , 08:41 PM
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I have GREAT reference *looks in mirror*.

lol user added image

it looks fine except you may come across massive problems when you try and move the character around, find a few wireframes of full characters and try and see how they went about blocking in the character.

its either that or model it in a pose you wish to keep it in user added image


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# 26 12-10-2004 , 08:14 PM
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Hey its a start keep at it hear. looks ok to me, I meen you will want to do somethings difrent befor the end.. but you can't even do them now till you kow how you are going to be atatching the arms and legs.

I found it most intresting the shape you got.

Hows about some legs and arms.. and thin if you like I could show you some mesh idea's ?

# 27 29-10-2004 , 03:27 PM
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Two weeks and I'm back in the sadle....

# 28 29-10-2004 , 06:33 PM
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Cool, looking forward to your progress. user added image

# 29 30-10-2004 , 01:31 AM
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is it just the angle or are there a lot of n-sided polies?


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# 30 08-11-2004 , 10:32 PM
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Heyy dude, stop chatting on irc and get to work! hehe user added image


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