Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-01-2006 , 09:32 PM
daffas's Avatar
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Join Date: Dec 2005
Location: The States
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Newb question

I ve been looking at downloading a dvd and I was woundering if the ninja tut is for a newb. I know the basics of maya so i know how to extrude and move and all. And i want to learn how to make human characters. So is the ninja a good one to download?, or should i use the low poly game character? I dont want to learn how to do Caricature yet like the gi modeling tuts.


Last edited by daffas; 05-01-2006 at 09:35 PM.
# 2 05-01-2006 , 10:58 PM
Pyrus's Avatar
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Join Date: Mar 2005
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Hi Daffas ,

Increase the polycount progressively.
Starting with some LowPoly tut will show you, as it's the case with the LP Game Character, how achieving human basic flows for a good approach of possible rigging.

Thinking further, LP Character really helps in learning how to deal with poly tools ... the optimized way.

And last but not least, most modeler start with a LP model, and refine it afterwards, as needed according to sketch or "idea". Usually, if your modeling needs detail somewhere, you'll throw cuts. Imagine you want to model veins (not speaking 'bout normal maps, you'll see that later) on some head, you wont need the same resolution for the veins as for cheek or ears << for this particular reason, I think it's better learning from LP, and refine, optimizingly.

Ow, I almost forgot. I strongly advise you this book as you are speaking 'humans and animations' (animation and basic behaviour concept are thoroughly explained). A gold book really, for beginners as for pros.

https://www.amazon.com/gp/product/057...lance&n=283155

That's only my pov user added image


Last edited by Pyrus; 05-01-2006 at 11:20 PM.
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